paper asteroids [experimental]
Prompt: Make an experimental variant of the classic arcade game Asteroid.
Based off of: https://freeasteroids.org/
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Features:
✔ Tweak the ship controls to make them more “tight” and less prone to inertia like in this implementation
✔ Make it so you can shoot by holding the button down but limit the rate of bullets so it doesn’t get too easy (Shoot with mouse or space).
✔ The game currently has a bug: the asteroids only split once instead of going through big, medium, and small sizes. Fix it (it just needs one inspector tweak).
✔ Reskin the game by replacing graphics, font, animations, effects, and sounds. Come up with a visually consistent style/theme, eg: claymation, insects, pencil drawn etc…
✔ Implement a different kind of bullet that changes the asteroids clearing dynamic (Use new laser by pressing X).
✔ ✘ [HALF DONE] Implement a shield triggered by the “down” input that makes the ship invulnerable and able to destroy asteroids on contact. The shield has an energy that runs out in 2 seconds and takes about 20 seconds to recharge completely. Add a bar on the interface that visualizes the shield energy.
✘ Make the game two player, either competitive or cooperative, by tweaking input mapping, spawn points, and end conditions.
✘ Add a flying saucer like in this implementation. [I am so bad at this game that I couldn't get to the flying saucer part.]
✔ Delivery: Build it for WebGL and upload it somewhere so it can be played from the browser. Otherwise make a build that runs on your computer.
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If you are viewing with the restricted link-- PW: hellogamestudio
You can go directly here without needing password access with the link: https://vey.itch.io/paper-asteroids?password=hellogamestudio
Typeface by Camellina.
SFX from CC licensed audio samples of paper folding, stapling, flipping pages, etc.
Experimental game changes made for EGS.
Comments
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This is the best game I have ever played.
LOL :') <3